Bedtime is a battlefield.
Every night, the imaginary monsters creep out of the closet, from under the bed, and up through the floorboards. And every night, one kid's loyal toys line up to stop them — lane by lane, tile by tile.
Your army
Place toys on the bedroom floor, earn coins from your piggy banks, and hold every lane. Each toy has its own personality — and its own way of dealing with monsters.
The front line. Brave, plastic, replaceable.
Big hugs, bigger blocks. Nothing gets past Teddy.
Mints the coins that fund your toy army.
Soaks monsters from three lanes away.
Wind it up, walk away, cover your ears.
Shadows hate this one little glow.
…and a whole toybox more to unlock along the way.
The other side
Nothing gory, nothing grim — these are the monsters kids actually imagine, mischievous more than menacing.
So THAT’s where the other sock goes.
Cute. Fluffy. Endless. Send help.
They slip along the walls when you blink.
They fly right over your front line.
The adventure
Lamps on, monsters out. Learn the ropes where it all begins.
A pirate daydream — sea monsters dive under the soapy water.
Dim, dusty, and full of cobwebs. Keep that night light handy.
The lamp flickers… and your own toys have shadows.
Each world ends with a boss your toys will be telling stories about — from the Closet King to the Nightmare itself.
Bamza is in active development. The art is being drawn, the toys are in training, and the Steam page is coming soon — check back for the wishlist link.
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